Players start on a rooftop base camp of a doomed skyscraper. From there, the only way out is down. Each floor of the tower is randomly generated, filled with escalating threats, brutal encounters, and unpredictable modifiers that force players to adapt on the fly. The elevator never goes back up — survival depends on making the right choices at the right time. After each floor, players earn powerful cards, loot, or risky shortcuts that shape their run. Every descent tells a new story of survival, cooperation, and inevitable sacrifice.